<!-- Begin


function
doCheckDHTMLcapable() {
	browserName = navigator.appName;

	browserVersion = parseInt(navigator.appVersion);
		if
(browserName == "Netscape" && browserVersion >=4) {

	MM_timelinePlay('Timeline1') // If it's NS 4+, run the animation

	}
	else;
	if (browserName == "Microsoft Internet Explorer" &&
browserVersion >=4) {
		MM_timelinePlay('Timeline1')    // If it's IE 4+, run the animation
	}
	else;
	// otherwise, don't run the animation
}


//This script holds the positioning info of the elements throughout the animation 

function MM_initTimelines() {

//MM_initTimelines() Copyright 1997 Macromedia, Inc. All rights reserved.

var ns = navigator.appName == "Netscape";    // set up check used to customize syntax
    document.MM_Time = new Array(1);

document.MM_Time[0] = new Array(1);
    document.MM_Time["Timeline1"] =
document.MM_Time[0];
    document.MM_Time[0].MM_Name = "Timeline1";

document.MM_Time[0].fps = 15;
    document.MM_Time[0][0] = new
String("sprite");
    document.MM_Time[0][0].slot = 1;
    // The above line handles alternate syntax needed by Netscape and Explorer

document.MM_Time[0][0].obj = (ns) ? document.animatedText :
document.all["animatedText"];
    document.MM_Time[0][0].keyFrames = new
Array(1, 15);
    document.MM_Time[0][0].values = new Array(2);
    // The line below holds the horizontal positions for each move

document.MM_Time[0][0].values[0] = new
Array(300,279,257,236,214,193,171,150,129,107,86,64,43,21,0);

document.MM_Time[0][0].values[0].prop = "left";
    // The line below holds the vertical positions for each move
    document.MM_Time[0][0].values[1] =
new Array(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);

document.MM_Time[0][0].values[1].prop = "top";
    // The lines below handle alternate syntax needed by Explorer and Netscape
    if (!ns) {

document.MM_Time[0][0].values[0].prop2 = "style";

document.MM_Time[0][0].values[1].prop2 = "style";
    }

document.MM_Time[0].lastFrame = 15;
    for (i=0;
i<document.MM_Time.length; i++) {
        document.MM_Time[i].ID = null;

document.MM_Time[i].curFrame = 0;
        document.MM_Time[i].delay =
1000/document.MM_Time[i].fps;
    }
}


// This sets up the autoplay   

function
MM_timelinePlay(tmLnName, myID) { //v1.0
  //Copyright 1997 Macromedia, Inc. All rights reserved.
  var
i,j,tmLn,props,keyFrm,sprite,numKeyFr,firstKeyFr,propNum,theObj,firstTime=false;

  if (document.MM_Time == null) MM_initTimelines();    //if *very* 1st time

tmLn = document.MM_Time[tmLnName];
  if (myID == null) { myID = ++tmLn.ID;
firstTime=true;}    //if new call, incr ID
  if (myID == tmLn.ID) {    //if Im newest

setTimeout('MM_timelinePlay("'+tmLnName+'",'+myID+')',tmLn.delay);
    fNew
= ++tmLn.curFrame;
    for (i=0; i<tmLn.length; i++) {
      sprite =
tmLn[i];
      if (sprite.charAt(0) == 's') {
        if (sprite.obj) {

numKeyFr = sprite.keyFrames.length; firstKeyFr = sprite.keyFrames[0];

if (fNew >= firstKeyFr && fNew <= sprite.keyFrames[numKeyFr-1]) {    //in range
            keyFrm=1;
            for (j=0; j<sprite.values.length;
j++) {
              props = sprite.values[j]; 
              if (numKeyFr
!= props.length) {
                if (props.prop2 == null)
sprite.obj[props.prop] = props[fNew-firstKeyFr];
                else
sprite.obj[props.prop2][props.prop] = props[fNew-firstKeyFr];

} else {
                while (keyFrm<numKeyFr &&
fNew>=sprite.keyFrames[keyFrm]) keyFrm++;
                if (firstTime ||
fNew==sprite.keyFrames[keyFrm-1]) {
                  if (props.prop2 ==
null) sprite.obj[props.prop] = props[keyFrm-1];
                  else
sprite.obj[props.prop2][props.prop] = props[keyFrm-1];
        } } } } }

} else if (sprite.charAt(0)=='b' && fNew == sprite.frame)
eval(sprite.value);
      if (fNew > tmLn.lastFrame) tmLn.ID = 0;
} }
}






//  End -->